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Prison architect shop front
Prison architect shop front









prison architect shop front prison architect shop front

This new build has a number of new features ranging from totally new cool stuff to some pretty massive improvements to existing tools. Almost immediately after launching Alpha 3 we began to hear from alpha users that the rooftop style fog-of-war (which blocks out the view of the insides of your prison unless you have Guards watching the area) was annoying because it stopped you from building things - you just couldn't see what you were doing. The key change in this version is an overhaul of the Fog Of War system, in response to community feedback. This ties in very closely to the Alpha 2 update, because you now have to use Deployment and Patrols to create pathways for your guards to walk along to ensure your entire jail remains fully visible at all times.

prison architect shop front

Your guards are the only staff members who can "unveil" the hidden areas, and if you lose visibility of an area you have no idea what sort of things are going on there. Internally we refer to this as the Visibility system, because you now lose visibility of the indoor areas of your jail gradually over time. Rather than receiving a random number every day you will only receive prisoners when you have space.įor this update we've focussed on a new system called Fog Of War, which changes the game in a number of ways. This makes locking down your prison a lot easier! We've also fixed a bunch of bugs and introduced an option when creating a new prison which lets you restrict the incoming rate of prisoners so they don't overwhelm you. This shows you a security schematic of your prison and allows you to assign guards to each of your sectors, and to set patrols for them to walk along. The first major feature of this new build is the Deployment screen. The first major public release of Prison Architect.











Prison architect shop front